Mortal Kombat's Legacy Kollection: An Almost Perfect Triumph for the Fighting Game Brand
This iconic fighting game still possesses its share of secrets and the ability to amaze, more than 30 years after its original launch in coin-op establishments. This latest compilation covering the franchise's earliest days, which includes four arcade games, multiple console adaptations, and related titles, goes beyond only a accurately simulated set of legendary games including less celebrated releases — it functions as a comprehensive historical account about the creation of the legendary series.
As a dedicated devotee of the franchise who has paid close attention its creation and evolution, there was much to discover for me to understand and value about the series.
What Makes the Legacy Collection
Mortal Kombat: Legacy Kollection comparable to previous classic compilations from developer Digital Eclipse, part historical documentation, section playable historical record. This compilation features simulated releases of the pioneering arcade Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, and Mortal Kombat 4, along with home system and portable adaptations of several of these titles. This compilation also features the franchise's attempts at spin-off titles, like action games Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces — among the series' worst entries.
The Legacy Kollection consequently doesn't represent a “best of” collection, but an examination of the franchise's initial era, when developer Midway and series co-creators the creative duo behind the series were discovering methods to make a fighting game, digitized from footage of live performers, as they went along. Watching the documentary — which includes archival footage, contemporary discussions, and reproductions of classic advertisements, comics, and including internal communications — it's incredible to witness how the franchise evolved from modest origins to a worldwide phenomenon. It's frankly astounding to see a group of young game developers, operating with virtually no plan or supervision, channel their pop-culture interests into birthing an iconic game franchise.
Historical Section
The historical documentation of Mortal Kombat: Legacy Kollection documents the ascent of the combat franchise and the developers' professional journeys at the now-defunct Midway. It subsequently demonstrates how these identical developers addressed how to regularly outdo their previous work, encountering significant demand to replicate their achievements. It's a fascinating time capsule composed of VHS tapes and film-based pictures and pencil sketches, which demonstrate the hands-on approach of the franchise's production method and how personal recommendations helped disseminate its secrets and secrets of MK in its golden era in coin-op establishments. Told in bite-sized chunks, it's an eminently watchable collection of mini-documentaries that covers video games, graphic novels, movies and even the silly live-action tour. The collection additionally features some unused moves and digital fighter representations among its cutting-room-floor content.
Playable Component
Placed within the five-part documentary's timeline are invitations to experience the games themselves. At certain intervals, users can directly access a game of Mortal Kombat or a home system version to rediscover its combat system and visual presentation, simulated with remarkable precision on modern hardware.
I dedicated most of my time engaging with the vintage coin-op games, especially Mortal Kombat, Mortal Kombat 2, and Ultimate Mortal Kombat 3. Several releases here hold up, especially in one-on-one local play. Yet competing with the computer-controlled adversaries in these titles is a testament to how primitive and unjust the coding existed in the series' initial installments. CPU-controlled opponents blatantly cheat to win or are conversely remarkably unintelligent. Without having another person to compete with — internet multiplayer exists in most titles in the collection, but rather basic in functionality — you'll be missing out.
Technical Presentation
The 23 playable Mortal Kombat games in the collection, a blend of arcade, console, and handheld games, are precisely simulated, though I detected a few small quirks — mainly control latency and sporadic glitches, notably within Mortal Kombat 4. Although the titles are largely presented as-is, the development team has added several intelligent user experience improvements and display customization choices. For instance, you can choose to show each character's special moves on-screen and choose to enable unlimited duration to execute finishing moves. There are also options for accessing hidden fighters, eliminating the need to execute some esoteric trick to obtain them.
Artistically, the releases can be experienced with numerous graphical effects and display options. Mortal Kombat: Legacy Kollection offers very realistic options that simulate the traditional television screens of coin-op establishments or domestic TVs, or the limited color monitor of a Nintendo handheld. A particularly nice touch is the choice to enable arcade-like bezels encircling the display, with the MK game of your choice accurately and softly reflecting against the faux black plastic borders. It's very artistically charming.
Additional Features
There are plenty of welcome features besides the educational material and simulated classic games, featuring an audio component that allows users to rediscover the soundtracks of different combat titles without the din of two kombatants viciously slaughtering each other. Also present are combatant descriptions that feature histories and the various bits of lore shown through the idle displays of gaming hall releases and conclusions.
Archival Discovery
Among the most significant features for committed franchise followers is the chance to experience a segment of previously unavailable content in the format of Ultimate Mortal Kombat 3 Wavenet Edition. This version of the game, a moderately improved edition of Ultimate Mortal Kombat 3, was an initial venture by the company at one-on-one internet-based play in gaming halls. This network version of the game is practically indistinguishable to UMK3, but included the option to compete against internet adversaries and featured various slight error corrections and adjustments. But the Wavenet update failed to achieve popularity, in part